FiveM Guides/RE+ Handbook/Sources and credits
Sources and ownership

Credit where the work came from.

This handbook explains other people's software. The line between writing the guide and creating the tools should always be obvious.

Handbook publisher

HUEZON.COM handles the writing, examples and website.

HUEZON.COM translated configuration comments and source behaviour into a practical handbook, added clearly labelled creative recommendations, organized the chapters and maintains this frontend. It does not own or redistribute Rockstar Editor+, Grand Theft Auto V, ReShade, IGCS Connector, FFmpeg or MinHook.

01
The software this guide documents

Rockstar Editor+

Owner / authorCoreFX / crxhvrdGPL-3.0-only

Camera splines, shake, scene overrides, unlocked limits and the replacement render pipeline are the work of the RE+ project. HUEZON.COM does not claim authorship of the mod.

Original source
02
The game and original editor

Grand Theft Auto V / Rockstar Editor

Owner / authorRockstar GamesProprietary software and trademarks

Grand Theft Auto V, Rockstar Editor, Rockstar Games and related names remain the property of their respective owner. The RE+ beginner course embeds Rockstar's official Introducing the Rockstar Editor video. This field guide is independent and unofficial.

Original source
03
The capture host required by RE+

ReShade

Owner / authorPatrick Mours / crosire and contributorsBSD 3-Clause

ReShade with full add-on support hosts the capture bridge used by Rockstar Editor+. The ordinary restricted build cannot load that add-on.

Original source
04
The capture bridge and DOF integration

IGCS Connector

Owner / authorFrans BoumaMIT; IgcsDof.fx noted as BSD 2-Clause by RE+

RE+ ships a modified connector carrying the shared capture channel its renderer expects. The project documentation says to use that bundled copy.

Original source
05
Video and audio encoding

FFmpeg

Owner / authorThe FFmpeg project and contributorsRE+ bundles a GPLv3 build

FFmpeg assembles video output, applies the selected codec preset and muxes audio. FFmpeg's general licensing depends on build configuration; the RE+ documentation identifies its bundled build as GPLv3.

Original source
06
Windows API hooking library

MinHook

Owner / authorTsuda Kageyu and contributorsBSD 2-Clause

MinHook is bundled as a dependency inside Rockstar Editor+. It is not created or maintained by HUEZON.COM.

Original source
07
FiveM platform references

FiveM / Cfx

Owner / authorCfx and its contributorsPlatform terms apply

FiveM provides the GTA V modification framework in which RE+ can also run. FiveM is identified by its site as powered by Cfx and is a trademark of Take-Two Interactive Software, Inc.

Original source
08
Interface typeface

Inter

Owner / authorThe Inter Project AuthorsSIL Open Font License 1.1

Inter is used for navigation, body copy and interface controls. The font is self-hosted through the Fontsource package and remains the work of its original authors.

Original source
09
Heading typeface

Manrope

Owner / authorThe Manrope Project AuthorsSIL Open Font License 1.1

Manrope is used for page and section headings. The font is self-hosted through the Fontsource package and remains the work of its original authors.

Original source
10
Shutter-angle reference

ARRI shutter white paper

Owner / authorArnold & Richter Cine Technik (ARRI)External reference, linked not republished

The Render Basics guide uses ARRI's published shutter-angle equation to verify the conversion between frame rate, shutter angle and exposure time.

Original source
11
Temporal-sampling learning reference

Movie Render Queue documentation

Owner / authorEpic GamesExternal reference, linked not republished

Epic's official learning material is linked as a visual explanation of temporal subframes. It is not presented as documentation of the RE+ implementation.

Original source
12
Base Rockstar Editor video tutorial

Rockstar Editor GTA 5 - Camera Guide for Beginners

Owner / authorKeFresHExternal YouTube video, embedded from its owner

The RE+ beginner course embeds this independent tutorial for the base Rockstar Editor controls. It is not presented as documentation of RE+ features.

Original source
13
Camera-language video lessons

The Shot List: Camera Movement and Shot Sizes

Owner / authorStudioBinderExternal YouTube videos, embedded from their owner

Two StudioBinder lessons are embedded to teach the visual language of camera movement and shot size. RE+ implementation claims remain tied to the RE+ repository.

Original source
14
Frame-rate video lesson

What Is Frame Rate? 24fps vs 30fps vs 60fps

Owner / authorVideo SchoolExternal YouTube video, embedded from its owner

This independent lesson is embedded to show the visual meaning of frame rate. The guide checks RE+ output behavior against the RE+ project separately.

Original source
15
Optional temporal-sampling video

The 2025 Guide to Rendering in Unreal Engine 5

Owner / authorWilliam FaucherExternal YouTube video, embedded from its owner

A relevant section is embedded as an independent visual lesson about temporal sampling and motion blur. Epic's official documentation remains the source of record for Unreal Engine, and the RE+ repository remains the source for RE+ behavior.

Original source
16
Optional shutter-angle video

Shutter Angle Explained

Owner / authorIn Depth CineExternal YouTube video, embedded from its owner

This third-party video is embedded as an optional visual introduction. The RE+ repository and ARRI white paper remain the technical sources of record.

Original source

How this handbook handles sources

Verified behaviour

Configuration meaning and mode interactions are checked against the official RE+ repository and current source.

Creative guidance

Shot recipes, restrained shake values and workflow advice are HUEZON.COM recommendations, not claims from the original developer.

Corrections

If an original owner updates behaviour or attribution, the official source takes priority and this handbook should be corrected.