Guide 04

A smooth path is not automatically a good shot.

RE+ gives Rockstar Editor a real curve through its markers. The useful part is choosing when that curve should feel organic, measured or completely still.

Verified against sourceRE+ spline camera by CoreFX/crxhvrd

Start with marker intent

With OnlySmoothBlend=1, RE+ only takes over markers set to Smooth. Linear markers remain stock. That gives you a simple language inside one project.

SMOOTH

Travel through space

Use for a dolly, crane, orbit, tracking move or a controlled change of lens.

LINEAR

Keep a direct transition

Use when a curve would drift away from the subject or create an unwanted arc.

STATIC

Let the frame hold

A locked camera often carries more weight than another elaborate movement.

Choose one pacing model

ModelConfigurationFeels like
NaturalNaturalPacing=1Organic acceleration shaped by marker times and bends
ContinuousNaturalPacing=0
SmoothSpeedProfile=1
Even travel fitted across the whole marker run
Per segmentNaturalPacing=0
SmoothSpeedProfile=0
ArcLengthRemap=1
Each segment controls its own measured pace
Alpha does nothing under Natural pacing.

Curve tension only applies after Natural pacing is disabled. This is one of the easiest settings to change without seeing any result.

Curve tension without the textbook fog

0.0

Uniform

Longer tangents and wide turns. Try it when a path doubles back and the other shapes hook around a marker.

0.5

Centripetal

Shorter tangents around closely spaced points. A safe general starting point for ordinary paths.

1.0

Chordal

Weights knot spacing most strongly by distance. It is the supplied default.

Use FOV like a lens

RE+ unlocks the engine range from 1 to 130 degrees of vertical field of view. That freedom is useful, but the limits are not normal lenses. The editor shows zoom as 45 ÷ FOV.

WIDEEstablish space

Move closer before reaching for an extreme FOV. Very wide values distort cars, faces and architecture.

NORMALLet movement read clearly

A moderate lens is usually easiest for dialogue, interiors and grounded tracking.

LONGCompress distance

Longer lenses make traffic, pursuit cars and layered backgrounds sit closer together.

Keep the same FOV on every marker when the lens should remain locked. Animate FOV only for a deliberate zoom, push-pull or dolly zoom.

Three usable shot recipes

  1. A
    Side tracking a car

    Use Continuous pacing, an attached or look-at camera, a locked lens and only enough markers to describe the route.

  2. B
    Slow reveal around an object

    Use Natural pacing, evenly timed Smooth markers and no FOV animation. Let the bend create the ease.

  3. C
    Dolly zoom

    Move the camera toward or away from the subject while changing FOV in the opposite perceptual direction. Keep the look-at re-aim enabled.