Guide 05

Make it feel operated, not applied.

Good handheld movement reacts to the shot. It does not wobble at the same strength while the camera races, stops and turns. RE+ can couple the shake to camera speed so it has a reason to move.

First, switch it on at the marker

The INI stores defaults. A marker only uses them after its normal Shake row is set to Rockstar Editor+. If the in-game menu shows a number instead of Default, that marker has its own override and the INI will not win.

Shake freezes when playback is paused.

The noise is driven by clip time. Play or scrub the shot before deciding that a setting does nothing.

Simple mode in real units

Amplitude

How far the camera moves

Measured in degrees of rotation. RE+ also adds about 5 cm of translation per degree.

Frequency

How quickly the movement evolves

0.20 Hz produces a slow wander. 0.35 Hz changes character more quickly.

Variation

How evenly the signal behaves

Zero is statistically flat. Higher values let the movement swell and settle.

Roughness

How much fine texture exists

One to six noise octaves. The default three is a sensible place to leave it.

Give motion a cause

ShakeSpeedAmp adds intensity as the camera approaches ShakeSpeedRef. ShakeSpeedFreq makes the movement evolve faster over the same speed range.

ShakeSimpleMode=1
ShakeAmplitude=0.55
ShakeFrequency=0.22
ShakeVariation=0.65
ShakeSpeedAmp=0.50
ShakeSpeedFreq=0.20
ShakeSpeedRef=30.0

This restrained example is HUEZON.COM guidance, not an official default. The RE+ project suggests roughly 2.0 to 2.5 amplitude at 0.20 Hz as a stronger handheld starting point.

Control the six axes

AxisWhat it feels likeCommon use
Lateral / VerticalOperator body movementModerate handheld translation
ForwardSmall push and pullUsually lower than lateral
Pitch / YawAim wandering around subjectMain rotational handheld character
RollHorizon tiltingReduce for controlled work, zero for locked horizon

When Complex mode is worth it

Complex mode replaces Amplitude and Frequency with two separate procedural layers.

SWAY

Broad operator drift

Slow position and rotation controlled by SwayMove, SwayRotate and SwayFrequency.

Use it to shape the body of the handheld movement.
JITTER

Fine vibration

Fast position and rotation controlled by JitterMove, JitterRotate and JitterFrequency.

Use very little. It becomes digital quickly.